UX Projects


Project 1: Art Class Booking App

Brief: To produce a booking art class app with a loyalty reward scheme.

Prototype Figma link: https://www.figma.com/design/ZNzDp8xX3Ggjvh8ZQvP931/Art-Class-Booking-Loyalty-Scheme?node-id=0-1&t=qr8vCK91DWxWpb2t-0

Persona Profiles

Affinity Ideas

Competitor Analysis

Storyboard Ideas

Design for Accessibility


For the Blind

- All images have captions to be read out

- Pages have clear spaces and flow to allow any type of user to move through the app


Mobile Disability

- In the filter option, the user is allowed to research lessons by accessibility arrangements e.g. ensuring venue has a ramp for a wheelchair

Prototype 1: Low-fidelity Wireframes

Prototype 2: High-fidelity Wireframes

See the Figma prototype here: https://www.figma.com/design/Z...

Brand Guidelines

Usability Observation Study

Recommendations

After testing the prototype type of a series of participants, these are the recommendations we are making for the app:

1. Based on the theme Navigation: insert a navigation bar with a home button to improve useability experience.

2. Based on the theme Terminology: buttons names need to change name e.g. ability to levels

3. Based on the theme Customer Hook: changing the free demo button in checkout phase and bring it forward to the home page

Brief: To produce a playful cooking app to encourage children to learn how to follow food recipes. 

Prototype Figma link: https://www.figma.com/design/gE1GNXkUBvZBceRqGJvHc5/Kids-Cooking-Low-Wreframes?node-id=0-1&t=1CX3p657IgL5J1fc-1

Project 2: Kids Cooking App

Click here to see low-fidelity wireframes.